azetidine_plays: A green triangle facing right. (Default)
 So this is the third and last part of Changes. Yes, it's incomplete, although Rainne has recently expressed interest in continuing. I still have a partial state of play stored in my memory, amazingly enough, and reading the logs has helped solidify it. So there could be more Changes in the future, but I don't have a plot written out or anything. I usually make it up on the fly and try to be consistent with what has already come, as far as I can be.

I didn't really think about the process of changing the players while I was doing it, but it's possible that the confusion at the end of this session was partially a result of having two players switch off piloting the POV character. Nuances get lost when you switch, and people take subtle cues different ways, which is part of the joy and the frustration in trying to run a dreamlike freeform for people whose dreams cannot and never will be like yours.

Anyway.
 
 
azetidine_plays: A green triangle facing right. (Default)
 The Google Maps link in this freeform is the same place, but the imagery has been updated since I ran this, and flooding appears to have changed the shape of the river in the period between the 2007-ish images I was using and the current (2013) ones. The sandy channel running on the north side of the wooded strip was either flooded or much deeper, making that strip into an island. I don't think I've ever been to this location in real life, but Iowa is where I grew up and what I know. The dream landscape has changed since I moved away, and the previous installment reflected some of those alterations to my nocturnal Waterloo. Which is more of a side note than anything else.

I think this was the most fun session of Changes, just in terms of the joking tone, but not the most successful in terms of atmosphere or weirdness, which is something I think I've gone further towards in dreamlike freeforms that I ran side by side and after this. Because, let's face it, dreams are deeply weird.

Anyway.

Part one here.
Part three here.

Full log after the cut. )