azetidine_plays: A green triangle facing right. (Default)
I lied, there's more Changes, although I think this is where we actually stopped. The comment about "I like it better now that I'm going to get some answers" still strikes me, since half the point for me of doing something like this is seeing what happens when people don't have the answers and need to investigate. Which, if nothing else, speaks to the power imbalance between the person controlling the narrative and the person playing through the narrative. Although in "The Plan" I tried to hand over narrative control a bit, and the player didn't bite. In my old old freeforms with Amber we would share narrative responsibility, and the control of the setting was joint, usually negotiated by which character of ours owned or tended to the location in question. Although when it came to wider world-building I seem to remember me taking the lead there too. >_> Suspicious.

Anyway.

Part one here.
Part two here.
Part three here.


Full log after the cut. )
azetidine_plays: A green triangle facing right. (Default)
 So this is the third and last part of Changes. Yes, it's incomplete, although Rainne has recently expressed interest in continuing. I still have a partial state of play stored in my memory, amazingly enough, and reading the logs has helped solidify it. So there could be more Changes in the future, but I don't have a plot written out or anything. I usually make it up on the fly and try to be consistent with what has already come, as far as I can be.

I didn't really think about the process of changing the players while I was doing it, but it's possible that the confusion at the end of this session was partially a result of having two players switch off piloting the POV character. Nuances get lost when you switch, and people take subtle cues different ways, which is part of the joy and the frustration in trying to run a dreamlike freeform for people whose dreams cannot and never will be like yours.

Anyway.
 
 
azetidine_plays: A green triangle facing right. (Default)
 The Google Maps link in this freeform is the same place, but the imagery has been updated since I ran this, and flooding appears to have changed the shape of the river in the period between the 2007-ish images I was using and the current (2013) ones. The sandy channel running on the north side of the wooded strip was either flooded or much deeper, making that strip into an island. I don't think I've ever been to this location in real life, but Iowa is where I grew up and what I know. The dream landscape has changed since I moved away, and the previous installment reflected some of those alterations to my nocturnal Waterloo. Which is more of a side note than anything else.

I think this was the most fun session of Changes, just in terms of the joking tone, but not the most successful in terms of atmosphere or weirdness, which is something I think I've gone further towards in dreamlike freeforms that I ran side by side and after this. Because, let's face it, dreams are deeply weird.

Anyway.

Part one here.
Part three here.

Full log after the cut. )
azetidine_plays: A green triangle facing right. (Default)
So this is the freeform session that kicked off a spate of similar "dreams", as Sophira called them, over the next weekend in the #dw-dnd sidechannel. I did take direct inspiration from dreams I've had, which comes up for discussion later on in a part of the log that I didn't post because it's not directly part of a game. This is the first part of a three-part log.

Part two here.
Part three here.

Full log after the cut. )