17/12/13

azetidine_plays: A green triangle facing right. (Default)
 So this is the third and last part of Changes. Yes, it's incomplete, although Rainne has recently expressed interest in continuing. I still have a partial state of play stored in my memory, amazingly enough, and reading the logs has helped solidify it. So there could be more Changes in the future, but I don't have a plot written out or anything. I usually make it up on the fly and try to be consistent with what has already come, as far as I can be.

I didn't really think about the process of changing the players while I was doing it, but it's possible that the confusion at the end of this session was partially a result of having two players switch off piloting the POV character. Nuances get lost when you switch, and people take subtle cues different ways, which is part of the joy and the frustration in trying to run a dreamlike freeform for people whose dreams cannot and never will be like yours.

Anyway.
 
 
azetidine_plays: A green triangle facing right. (Default)
I lied, there's more Changes, although I think this is where we actually stopped. The comment about "I like it better now that I'm going to get some answers" still strikes me, since half the point for me of doing something like this is seeing what happens when people don't have the answers and need to investigate. Which, if nothing else, speaks to the power imbalance between the person controlling the narrative and the person playing through the narrative. Although in "The Plan" I tried to hand over narrative control a bit, and the player didn't bite. In my old old freeforms with Amber we would share narrative responsibility, and the control of the setting was joint, usually negotiated by which character of ours owned or tended to the location in question. Although when it came to wider world-building I seem to remember me taking the lead there too. >_> Suspicious.

Anyway.

Part one here.
Part two here.
Part three here.


Full log after the cut. )