I lied, there's more Changes, although I think this is where we actually stopped. The comment about "I like it better now that I'm going to get some answers" still strikes me, since half the point for me of doing something like this is seeing what happens when people don't have the answers and need to investigate. Which, if nothing else, speaks to the power imbalance between the person controlling the narrative and the person playing through the narrative. Although in "The Plan" I tried to hand over narrative control a bit, and the player didn't bite. In my old old freeforms with Amber we would share narrative responsibility, and the control of the setting was joint, usually negotiated by which character of ours owned or tended to the location in question. Although when it came to wider world-building I seem to remember me taking the lead there too. >_> Suspicious.
Anyway.
Part one here.
Part two here.
Part three here.
( Full log after the cut. )
Anyway.
Part one here.
Part two here.
Part three here.
( Full log after the cut. )
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